They created an enclosed space (much like the one inherent to my project) and integrated human scale seating to allow High Line visitors to literally interact with the building. Now the building is not only a inhabitable structure on the interior but also a "chair" on the exterior. It capitalizes on the movement of people and alters their path, inviting them to merge with the landscape/form of the building itself.
For my program, I was thinking about taking the quantitative aspects of the hotel processes (timetable, # of guests, # of rooms, etc.) and allowing them to inform the building or the rooms in a qualitative way. And on the opposite end, having the individual/qualitative aspects of the people (either those on the high line or those in the hotel) to inform the building in a quantitative way.
For example, when an occupant turns on the light in their hotel room, maybe it illuminates a completely different part of the building (on the exterior perhaps? in color?) or when guests check in at the front desk in late afternoon-evening, it affects the bar in some way, such as the music gets gradually louder with each guest who checks in.
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